Lotus

Start your engines! How speed and max speed work

Start your engines! gives you speed 1, and your speed goes up once per turn when an opponent loses life on your turn. At 4 you hit max speed. Here are the exact rules and the edge cases.

By · Updated 4 October 2026 · 3 min read

The Speed Demon card art
The Speed Demon · Art by Helge C. Balzer
Short answer
If you control a permanent with start your engines! and have no speed, your speed becomes 1. After that, once per turn, if an opponent loses life during your turn, your speed goes up by 1, until it reaches 4. Speed 4 is max speed, which turns on the “Max speed —” abilities on your cards.
In this article

Start your engines! came with Aetherdrift in February 2025. It gives every player who uses it a speed between 1 and 4, and a lot of Aetherdrift cards get much stronger once that speed hits 4.

The rules

Rule 702.179 of the Comprehensive Rules covers start your engines! The parts that matter at the table:

  • Getting speed. If you control a permanent with start your engines! and you have no speed, your speed becomes 1. This happens as a state-based action, so it’s immediate.
  • No speed by default. Players don’t have speed until something gives it to them. Without it, effects that check your speed treat it as 0.
  • Raising it. Once you have speed, you get this ability:

Whenever one or more opponents lose life during your turn, if your speed is less than 4, your speed increases by 1. This ability triggers only once each turn.

  • Max speed. You have max speed when your speed is 4 (rule 702.179e).

How speed goes up

The trigger has three conditions, and all three have to be true:

  1. It’s your turn. Life loss on an opponent’s turn doesn’t count.
  2. An opponent loses life. Combat damage, a burn spell, a drain effect: anything that makes them lose life works.
  3. Your speed is below 4. At 4 the trigger stops.

It only happens once per turn, no matter how many opponents lose life or how often. So the fastest you can get from 1 to 4 with the trigger alone is three of your turns.

Infect damage is the exception people miss. It gives poison counters instead of making the player lose life, so it doesn’t raise your speed. See our guide to poison counters.

Speed never goes down

Nothing in these rules lowers your speed. It doesn’t drop at the end of the turn, and it stays even if the card that gave it to you dies. The trigger that raises it is attached to you, not to the card.

What max speed does

Many Aetherdrift cards have an ability written as “Max speed — [ability].” It’s turned off until your speed is 4, then stays on (rule 702.178a). Some examples:

Not every card cares about max speed. The Speed Demon uses the number itself: at the beginning of your end step you draw cards and lose life equal to your speed.

Speed in Commander

In multiplayer, any one opponent losing life on your turn is enough. You don’t need to hit everyone, and hitting three opponents still only raises your speed once. A single 1/1 that gets through or a small drain every turn is all it takes to reach max speed in three turns.

Speed isn’t a counter

Speed is a value a player has, like a life total. It isn’t a counter, so proliferate can’t touch it, and effects that move or remove counters don’t affect it either.

Keeping track at the table

Speed is easy to forget because it only changes on your own turn and only once. People either forget to raise it or raise it twice in one turn. A die with the current speed on top, next to your life total, solves most of it.

Lotus has a speed counter you can turn on for each player. It stops at 4, so the table can see when someone hits max speed.

FAQ

Does speed go down if the start your engines! card leaves the battlefield?
No. Speed belongs to you, not to the card. Once you have speed, the trigger that raises it keeps working even if you no longer control anything with start your engines!
Does speed go up on an opponent's turn?
No. The opponent has to lose life during your turn. Life loss on anyone else’s turn doesn’t count.
Can you increase speed more than once per turn?
No. The trigger only happens once each turn (rule 702.179d), however many opponents lose life and however often.
Is speed a counter? Can you proliferate it?
No. Speed is a value a player has, not a counter, so proliferate can’t add to it.
Does poison or infect damage raise your speed?
No. Infect damage gives poison counters instead of causing life loss, so it doesn’t trigger speed.