Lotus

MTG tokens: Treasure, Food, Clue, Blood, Map and Gold explained

What every common artifact token does, how much it costs to use, and the token rules people get wrong: tokens that leave the battlefield vanish, and they're never cards.

By · Updated 5 October 2026 · 4 min read

Academy Manufactor card art
Academy Manufactor · Art by Campbell White
Short answer
Treasure: tap, sacrifice, add one mana of any color. Gold: sacrifice, add one mana of any color (no tap). Food: {2}, tap, sacrifice, gain 3 life. Clue: {2}, sacrifice, draw a card. Blood: {1}, tap, discard a card, sacrifice, draw a card. Map: {1}, tap, sacrifice, a creature you control explores (sorcery speed only).
In this article

Most modern Commander decks make some kind of artifact token: Treasure for ramp, Clues for cards, Food for life. They all work the same basic way, but the costs differ in small ways that matter when you’re about to crack five of them.

Every token at a glance

These are the predefined tokens from rule 111.10 of the Comprehensive Rules. When a card says “create a Treasure token,” this is exactly what you get:

TokenAbilityGood for
Treasure{T}, Sacrifice: Add one mana of any colorRamp, fixing
GoldSacrifice: Add one mana of any colorSame, but no tap needed
Food{2}, {T}, Sacrifice: You gain 3 lifeLife, sacrifice fodder
Clue{2}, Sacrifice: Draw a cardCard draw
Blood{1}, {T}, Discard a card, Sacrifice: Draw a cardFiltering your hand
Map{1}, {T}, Sacrifice: Target creature you control explores. Sorcery speed onlyLands or +1/+1 counters

All six are colorless artifact tokens. None of them is a creature.

The details that matter

Treasure vs Gold

Both give one mana of any color. Treasure needs to tap, Gold doesn’t. That means a Gold token still works after something has tapped it, and a Treasure doesn’t.

Clues don’t tap

A Clue costs {2} and a sacrifice, no tap. With enough mana you can crack all your Clues in one go, at instant speed.

Blood needs a card in hand

Blood makes you discard as part of the cost. With an empty hand you can’t use it at all.

Map tokens explore

To explore, you reveal the top card of your library (rule 701.44a). If it’s a land, it goes to your hand. If not, the creature gets a +1/+1 counter and you choose whether the revealed card goes to your graveyard. Maps can only be used at sorcery speed, so on your own turn in a main phase with an empty stack.

“Investigate” means make a Clue

Rule 701.16a defines it in one line: investigate means create a Clue token.

Rules that apply to every token

  • Tokens aren’t cards (rule 111.6). Even if you use a printed token card to represent one, the game treats it as a token.
  • Tokens vanish when they leave the battlefield (rules 111.7 and 111.8). A bounced, exiled or destroyed token goes to the new zone just long enough for triggers, then ceases to exist. Flicker effects can’t bring it back.
  • Artifact tokens can be used right away. Summoning sickness only stops creatures, so a Treasure can tap the turn it’s made.
  • Whoever created it owns it (rule 111.2). If an effect makes a token for you, it enters under your control.

Cards that make the most tokens

  • Smothering Tithe. Every time an opponent draws, they pay {2} or you get a Treasure.
  • Pitiless Plunderer. A Treasure every time another creature you control dies.
  • Tireless Tracker. A Clue for every land drop, and it grows whenever you sacrifice a Clue.
  • Gilded Goose. Makes Food and turns it into mana.
  • Voldaren Epicure. One damage to each opponent and a Blood token for {R}.
  • Get Lost. Removal that gives the opponent two Map tokens as a consolation prize.
  • Gild. Exiles a creature and gives you a Gold token.

Making more of them

Put a few of these together and one Smothering Tithe trigger turns into a small pile of artifacts.

Keeping track at the table

Token decks fill the table fast. Twelve Treasures, four Clues and a Food is a lot of dice, and it’s easy to lose count of which ones are already tapped.

Lotus has counters for Treasure, Gold, Food, Clue, Blood and Map that you can turn on per player. If you’re also counting +1/+1 and other counters, see our guide to proliferate.

FAQ

Can you use a Treasure the turn you create it?
Yes. Summoning sickness only applies to creatures, so a Treasure (or any noncreature artifact token) can tap for mana the turn it enters.
What happens to a token that gets bounced or exiled?
It ceases to exist. A token that leaves the battlefield goes to the new zone for a moment, so leave-the-battlefield triggers still happen, and then it’s gone (rules 111.7 and 111.8). Flicker effects can’t bring it back.
What's the difference between Treasure and Gold?
Both sacrifice for one mana of any color, but Gold doesn’t need to tap. You can use a Gold token even while it’s tapped.
Are tokens cards?
No. A token isn’t a card, even if you represent it with a printed token card (rule 111.6). Effects that care about cards, like ones that count cards in your graveyard, never see tokens.
Does Doubling Season double Treasures?
Yes. It doubles any tokens an effect would create under your control, Treasures included. Anointed Procession does the same.