Lotus

The monarch: how it works, and how it differs from the initiative

The monarch draws an extra card every end step until someone hits them in combat. Here are the exact rules, what happens when the monarch leaves, and how it compares to the initiative.

By · Updated 3 October 2026 · 4 min read

Queen Marchesa card art
Queen Marchesa · Art by Kieran Yanner
Short answer
The monarch is a title one player holds. At the beginning of the monarch’s end step, they draw a card. Whenever a creature deals combat damage to the monarch, that creature’s controller becomes the monarch. There’s only ever one, and the title stays in the game even after the card that created it is gone.
In this article

The monarch showed up in Conspiracy: Take the Crown in 2016 and quickly became a Commander favourite. It’s a card advantage engine that sits in the middle of the table and asks everyone to attack the person holding it.

How the monarch works

The rules for the monarch are in section 725 of the Comprehensive Rules. They come down to four points:

  1. There’s no monarch until a card makes one. Cards say “you become the monarch.”
  2. The monarch draws a card at the beginning of their end step. Every turn, as long as they hold it.
  3. Combat damage steals it. Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.
  4. Only one player can be the monarch. When someone new becomes the monarch, the old monarch stops being it.

Both abilities belong to the game, not to a card. Killing Palace Jailer doesn’t take the crown away. Once a game has a monarch, it has one until the end.

Stealing the monarch

One point of combat damage from any creature is enough. A 1/1 token that gets through is as good as a dragon. That’s why monarch games turn into lots of small attacks, and why the monarch player usually keeps blockers back.

Things that don’t steal the monarch:

  • Noncombat damage, like burn spells or ping abilities.
  • Damage to the monarch’s planeswalkers or creatures.
  • Making the monarch lose life without dealing damage.

When the monarch leaves the game

If the monarch loses or concedes, the crown doesn’t vanish. Rule 725.4 hands it to the player whose turn it is. If the monarch is the one taking their turn, it goes to the next player in turn order instead.

That means knocking out the monarch on your own turn makes you the monarch.

Cards that make a monarch

  • Palace Jailer. Makes you the monarch and exiles a creature until an opponent becomes the monarch, so the crown leaving you also gives the creature back.
  • Queen Marchesa. Makes you the monarch when it enters. If an opponent is the monarch at the beginning of your upkeep, it makes a 1/1 Assassin with deathtouch and haste to go take it back.
  • The Court cycle from Commander Legends, like Court of Grace and Court of Cunning. Each makes you the monarch when it enters and gives you a bigger bonus every upkeep while you’re still the monarch.

The monarch vs the initiative

The initiative (Commander Legends: Battle for Baldur’s Gate, 2022) works almost the same way, which makes it easy to mix up. Rule 726 covers it.

The monarchThe initiative
What you getDraw a cardVenture into Undercity
WhenBeginning of your end stepBeginning of your upkeep, and right when you take it
How it’s stolenA creature deals combat damage to youOne or more creatures deal combat damage to you
If the holder leavesGoes to the active playerGoes to the active player

The biggest difference is timing. You venture the moment you take the initiative, so stealing it pays off right away. A new monarch has to survive the rest of the turn cycle until their own end step to draw anything.

Undercity is a dungeon you walk through one room at a time, choosing a branch at each step. Every path is five rooms long: it starts at the Secret Entrance, which fetches a basic land, and ends at the Throne of the Dead Three, which puts a creature from the top ten cards of your library onto the battlefield. Hold the initiative for a few turns and you get deep into it.

Keeping track at the table

The monarch is a title, not a card, so people forget who has it, especially after a messy combat. The usual fix is a coin or a spare token in front of the monarch.

Lotus has Monarch and Initiative in the menu. Turn one on and a marker shows up in the middle of the table; drag it to whoever holds it. The marker moves with every steal, so after a three-player combat everyone can see who’s drawing at end of turn.

Tracking the other designations too? Our guide to commander damage covers the other number most Commander games come down to.

FAQ

Can you be the monarch and have the initiative at the same time?
Yes. They’re separate designations. One player can hold both, and one hit from an opponent’s creature can take both away at once.
What happens to the monarch if the monarch player loses?
The player whose turn it is becomes the monarch. If the monarch loses on their own turn, the next player in turn order becomes the monarch (rule 725.4).
Does the monarch go away if the card that made you monarch dies?
No. Once a player becomes the monarch, the title stays in the game for good. It only moves to someone else. It never disappears, unless no player left in the game can become the monarch.
Does noncombat damage steal the monarch?
No. Only combat damage from a creature moves the monarch. Burning the monarch for 5 with a spell doesn’t make you the monarch.